Status Effect
Jump to navigation
Jump to search
A status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat.
Status Effect[edit | edit source]
- Root – Unable to move. Can perform basic attacks and skills
- Silence – Can move, can attack, but can not perform skills
- Continuous health loss (the loss of health at regular intervals) – Affects the duration of the effect
- Charm (attacking of teammates) – Affects the duration of the effect
Monster Status[edit | edit source]
- Incentive: 20% attack and 30% defense of all monsters within the red circle, can be superimposed
- Toughness: Increased physical resistance
- Solidity: Increased magical resistance
- Cunning: After a certain period of time, the current hatred (aggro) will be cleared, and one DPS or healer will be randomly attacked
- Corruption: A purple poison ring is released under the elite monster’s feet, which explodes after 1-2 seconds. The person who is affected will receive a blood debuff. Healers can dispel it.
- Wraith: Releases a blue poisonous ball (floating very slowly) to the farthest player. If the ball hits the player, it turns into a blue poisonous circle. The poisonous circle will continue to cause large amounts of damage to the players.
- Recklessness: The lower the monster’s HP, the higher the attack power
- Decay: Players hit by the damage will get a continuous debuff, causing reduced healing and HP loss
- Freeze: Applies a freezing effect to the target