Status Effect

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A status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat.

Status Effect[edit | edit source]

  • Root – Unable to move. Can perform basic attacks and skills
  • Silence – Can move, can attack, but can not perform skills
  • Continuous health loss (the loss of health at regular intervals) – Affects the duration of the effect
  • Charm (attacking of teammates) – Affects the duration of the effect

Monster Status[edit | edit source]

  • Incentive: 20% attack and 30% defense of all monsters within the red circle, can be superimposed
  • Toughness: Increased physical resistance
  • Solidity: Increased magical resistance
  • Cunning: After a certain period of time, the current hatred (aggro) will be cleared, and one DPS or healer will be randomly attacked
  • Corruption: A purple poison ring is released under the elite monster’s feet, which explodes after 1-2 seconds. The person who is affected will receive a blood debuff. Healers can dispel it.
  • Wraith: Releases a blue poisonous ball (floating very slowly) to the farthest player. If the ball hits the player, it turns into a blue poisonous circle. The poisonous circle will continue to cause large amounts of damage to the players.
  • Recklessness: The lower the monster’s HP, the higher the attack power
  • Decay: Players hit by the damage will get a continuous debuff, causing reduced healing and HP loss
  • Freeze: Applies a freezing effect to the target