New player guide

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Available Classes (On Launch)[edit | edit source]

  • Berserker (斬風) - Melee DPS & Tank
  • Spearmaster (天罡) - Melee DPS & Tank
  • Spellsword (御劍) - Melee DPS & Ranged DPS
  • Reaper (咒隱) - Melee DPS & Healer
  • Summoner (司命)  - Ranged Caster DPS & Healer
  • Bard (妙法) - Ranged Caster DPS & Healer

Further classes will be added in future expansions.

Character Creation[edit | edit source]

On launching the game for the first time you'll be prompted to create a character. You can choose from 6 classes and 2 genders for each class. Then you'll get to edit your characters face, hair, voice and body type. Once you've named your character, you can load into the game. Note that not all options for makeup, eyes, hair, etc are available at the start - some can only be bought later in the coin shop, or unlocked through gameplay.

Changing Class Mastery (Specialization)[edit | edit source]

Each class has two specializations otherwise known as 'Mastery'. Each class usually has one offensive Mastery, and one support/utility Mastery.

Bard, for example, has a Mastery called 'Dissonance', which is an offensive spell-casting skill tree and a healing/support orientated skill tree called 'Harmony'.

To swap between your Mastery specializations in game, press the shortcut 'K', or navigate to the Character Menu Tab, and click 'Skills'

The Blueprint UI allows for multiple saved copies of your specialization choices. While 'Switch' allows you to change your class Mastery.

Once within the 'Skills' UI, you will be able to view the many individual class passives and skills that you have or have not yet learned.

At the top of the 'Skills' UI there are two key functions:

  • 'Blueprint' function, allows you to have multiple copies of your chosen skill-tree, allowing the player to change quickly between desired skill-trees outside combat.
  • ''Switch' function - This will begin a cast at the bottom of the screen called Switch to Mastery'.

Once the 'Switch to Mastery' cast has been complete, the UI will now highlight the new specialised skills that you are able to learn or use.

Levelling[edit | edit source]

Life Skills[edit | edit source]

There are three life skills currently within the game:

  • Fishing
  • Cooking
  • Crafting

The purpose of these 'life skills' is to support the player in their various activities. For example, 'Crafting' allows for the creation of healing potions, or offensive buff-potions, while 'Cooking' creates buff-orientated food that can enhance player skills, stats and experience gain. Fishing can be used to gather materials utilized by the other life skills, and other late-game cosmetics.

Possible items that can be crafted:

  • Talismans
  • Elixir Refills
  • Armor/Weapons
  • Transmogrification items
  • Companion Upgrades
  • Gems (for socketing)
  • Buff items or Food

Each life skill has its own independent level or proficiency that can be increased by creating, crafting or researching relevant in-game items. Your crafting level dictates what recipes are available for you to use.

Gathering Materials[edit | edit source]

There are three main ways to gather materials to support your life skills, and potentially earn in-game currency. You can also gather materials for crafting gear that can give you an advantage in battle.

  • Hunting (Bounty or Treasure)
  • Gathering
  • Housing System

Hunting (Bounty)[edit | edit source]

Targets appear on the players map, which show high-level targets that can be killed either solo or in groups to obtain rewards (in-game currency and materials).

Hunting (Treasure)[edit | edit source]

It is possible to obtain chests of treasure by hunting for them in various areas. Each area has its own chests which contain relevant items or materials to that region, level or stage of the game.

There are two types of chests:

Material Chest: Contains rare crafting items or reagents that cannot be obtained through gathering or the housing system.

Ingredient Chest: Contains food items or reagents that can be used for cooking.

Gathering/Crafting[edit | edit source]

In every outside area within the game is the chance for a 'node' to spawn, which contains materials and reagents used for crafting. These 'nodes' vary in what rarity materials you can obtain based on your activity for the last week.

Various levels of rarity are obtainable:

  • Raw
  • Refined
  • Essence

The formula for these base materials is - 2* Raw = 1* Refined. 3* Refined = 1 Essence.

You can refine and extract your materials in your Qiankun Bag.

Housing System (Materials)[edit | edit source]

The Housing System is available to every player once they attain the 'Student 1' Level or Level 37.

Each player receives a plot of land otherwise known as an 'Island'. Every island has the space to cultivate crops, fish and mine precious rocks. The crops, rocks and fish can then be used to sell for in-game currency or to increase your Crafting or Cooking proficiency.

Changing Region[edit | edit source]

Steam[edit | edit source]

To change the region on the Steam client, add the following launch option:


  • Find the game in your Steam library
  • Right click it and select Properties
  • On the General tab, add the launch option into LAUNCH OPTIONS

Gameforge[edit | edit source]

To change the region on the Gameforge client, there's a big button next to Play with the selected region.