Elixir
Elixirs are abilities available to all players through the Skills menu.
They give different benefits including extra stats, damage or healing effects, as well as many other ones.
They all use a resource called "Potency", using 80 potency each time.
Potency is all refilled through the usage of potions, bar "Rapid Healing", that instead is refilled when you revive at a Dragonstar.
Each Elixir falls into one of 4 categories, Regeneration, Combat Buff, Battle Support, or Other.
You can activate one of each type during combat, and it puts all other elixirs of that group on cooldown.
Types of Elixirs[edit | edit source]
Elixirs are seperated into Student-level and Beginner-level types. "Rapid Healing" isn't featured because the effect is low in comparation and it's refill itselfs every revive at the Dragonstar
Name | Type | Effect | Duration | Cooldown Time | PVP? |
---|---|---|---|---|---|
Rejuvenation | Regeneration | Regenerates 1% of your max. HP every 5s
does not prevent Death |
30 minutes | 5 minutes | Yes |
Dao Appreciation | Restore 20% of your Power Bar (MP, Rage, ...) | instant | 5 minutes, increases
when used in combat | ||
Gush of Blood | Combat Buff | increase Aggro Bonus produced by 30% | 20s | 3 minutes, increases
when used in combat |
Name | Type | Effect | Duration | Cooldown Time | useable in PvP? |
---|---|---|---|---|---|
Healing | Regeneration | Restores 1700/2100 HP | Instant | 2 minutes, increases
when used in combat |
Yes |
Strengthening | Restores 2100/2600 HP | 30s | 3 minutes, increases
when used in combat |
Yes | |
Underworld Guard | Combat Buff | Defence increases by 140/165 | 20s | 3 minutes, increases
when used in combat |
No |
Divine Surge | Magic Attack increased by 40/60 | 20s | 3 minutes, increases
when used in combat |
No | |
Versatility | Physical Attack increased by 40/60 | 20s | 3 minutes, increases
when used in combat |
No | |
Concentration | Healing increased by 80/120 | 20s | 3 minutes, increases
when used in combat |
No | |
Keen Edge | Battle Support | deal 5000/8500 dmg every 8s | 60s | 5 minutes, increases
when used in combat |
No |
Rain Bringer | increased healing by 55/75 for each 1/10 missing of your own HP | 20s | 5 minutes, increases
when used in combat |
No | |
Colourful Dew | If healing is active, restore 540/850 every 3s up to 20times
within the duration |
75s | 5 minutes, increases
when used in combat |
No | |
Illusory Blade | When Attacking a Phantom is generated which deals 1400/2400
dmg every 3s up to 20times within the duration |
75s | 5 minutes, increases
when used in combat |
No | |
Penetrate Stone | On an Attack an Mana Arrow is created which deals 1050/1800
dmg on target as AoE every 3s u to 20times within duration |
75s | 5 minutes, increases
when used in combat |
No | |
Hiking | Other | Movement speed increased by +50% | 10s | 3 minutes, increases
when used in combat |
Yes |
Durability | Receive a Golden Shell | 10s | 3 minutes, increases
when used in combat |
Yes | |
Qianying | Attack invisibility, so monsters don't attack you | 5s | 3 minutes, increases
when used in combat |
Yes |
Trivia: the META-elixirs at the moments are "Rejuvenation" and "Dao Appreciation" generally, "Underworld Guard" for Tanks, Divine Surge/Versatility for DDs and Keen Edge II for DDs
NOTE: mostly used in new hard Raids because of their costs and short duration time