Elixir

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Elixirs are abilities available to all players through the Skills menu.

[ here should be a Screenshot about an Elixir with description ]

They give different benefits including extra stats, damage or healing effects, as well as many other ones.

They all use a resource called "Potency", using 80 potency each time.

Potency is all refilled through the usage of potions, bar "Rapid Healing", that instead is refilled when you revive at a Dragonstar.

Each Elixir falls into one of 4 categories, Regeneration, Combat Buff, Battle Support, or Other.

You can activate one of each type during combat, and it puts all other elixirs of that group on cooldown.

Types of Elixirs[edit | edit source]

Elixirs are seperated into Student-level and Beginner-level types. "Rapid Healing" isn't featured because the effect is low in comparation and it's refill itselfs every revive at the Dragonstar

[ here should be a Screenshot about the beginner Elixirs and how to change ]
marked button allows changing between the 2 levels of Elixirs
Beginner Elixirs
Name Type Effect Duration Cooldown Time PVP?
Rejuvenation Regeneration Regenerates 1% of your max. HP every 5s

does not prevent Death

30 minutes 5 minutes Yes
Dao Appreciation Restore 20% of your Power Bar (MP, Rage, ...) instant 5 minutes, increases

when used in combat

Gush of Blood Combat Buff increase Aggro Bonus produced by 30% 20s 3 minutes, increases

when used in combat

[ here should be a Screenshot about the Elixirs (1.1 patch) ]
Elixir UI, Tier I and II
Student Elixirs - Tier I and II
Name Type Effect Duration Cooldown Time useable in PvP?
Healing Regeneration Restores 1700/2100 HP Instant 2 minutes, increases

when used in combat

Yes
Strengthening Restores 2100/2600 HP 30s 3 minutes, increases

when used in combat

Yes
Underworld Guard Combat Buff Defence increases by 140/165 20s 3 minutes, increases

when used in combat

No
Divine Surge Magic Attack increased by 40/60 20s 3 minutes, increases

when used in combat

No
Versatility Physical Attack increased by 40/60 20s 3 minutes, increases

when used in combat

No
Concentration Healing increased by 80/120 20s 3 minutes, increases

when used in combat

No
Keen Edge Battle Support deal 5000/8500 dmg every 8s 60s 5 minutes, increases

when used in combat

No
Rain Bringer increased healing by 55/75 for each 1/10 missing of your own HP 20s 5 minutes, increases

when used in combat

No
Colourful Dew If healing is active, restore 540/850 every 3s up to 20times

within the duration

75s 5 minutes, increases

when used in combat

No
Illusory Blade When Attacking a Phantom is generated which deals 1400/2400

dmg every 3s up to 20times within the duration

75s 5 minutes, increases

when used in combat

No
Penetrate Stone On an Attack an Mana Arrow is created which deals 1050/1800

dmg on target as AoE every 3s u to 20times within duration

75s 5 minutes, increases

when used in combat

No
Hiking Other Movement speed increased by +50% 10s 3 minutes, increases

when used in combat

Yes
Durability Receive a Golden Shell 10s 3 minutes, increases

when used in combat

Yes
Qianying Attack invisibility, so monsters don't attack you 5s 3 minutes, increases

when used in combat

Yes

Trivia: the META-elixirs at the moments are "Rejuvenation" and "Dao Appreciation" generally, "Underworld Guard" for Tanks, Divine Surge/Versatility for DDs and Keen Edge II for DDs

NOTE: mostly used in new hard Raids because of their costs and short duration time